Unity ArtEngine

  • ArtEngine introduces new feature to synthesise PBR materials direct on-mesh, cuts texturing time by 90%

    Artomatix has announced a new application of its ArtEngine product for studios that is set to fundamentally change how 3D content is being created, with the news that they now support the synthesis of full PBR materials directly on the surface of a 3D mesh. This allows ArtEngine from Artomatix to cut model texture time by as much as 90% and enables 3D artists to mass produce unique variations of textured models.

  • 3D content creation is revolutionised by ArtEngine from Artomatix.

    ArtEngine has revolutionised the scan based workflow for 3D artists in the game design and VFX space by automating many of the time consuming, repetitive tasks thereby increasing speed to market and lower costs.

  • 3D Texture Enhancements

    ArtEngine is proven to radically improve scan-based design workflows. This translates to quicker turnaround times for high-end digital assets, and less human error. Plus it’s easy to use! If you’d like a short product demo or a chance to talk to one of our team, just drop us a line. Email info@artomatix.com and we’ll be in touch!

ArtEngine and Insomniac Games at the GDC Showcase 2021

“Games have become a place to immerse ourselves in worlds and a way to be a part of a community when we’re sheltering at home.”

  •  Insomniac Games’s Nathaniel Bell in Unity’s GDC Showcase keynote 

Games are essential, so we’re offering a GDC promotion. Purchase ArtEngine within the two-month promotional timeframe to pay a discounted price for a year.

Simplify detailed material creation

AI-assisted artistry automates and accelerates photoconversion to physically based rendered (PBR) materials, including up-resing, deblur, seam removal, unwarping, color matching, and much more. AI-powered tools let your artists focus on value-adding parts of the creative workflow.

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