I had an absolute blast at Autodesk University 2023 in New Orleans. This is the biggest conference in the industry, with over 9k attendees.
It was the first time the event was in-person since 2019 and the first time I attended the event since 2017. AU is typically in Las Vegas, but they’ve switched it up this year to New Orleans. I loved the city vibe, but people had concerns about the safety of some quarters. The town is having issues with crime in the last few years.
Regardless, I am happy they switched it up and enjoyed NOLA.
Here are my highlights and insights from the event:
1- Everyone is building their own Revit addins
Here is the most significant trend of the last year: medium and large-sizes firms are starting to build their own plugins for Revit. I assisted a panel hosted by Bill Allen that asked: “Should Your Firm Build Custom Tools?”. The answer was: unanimously yes.
As an anecdote: last year, I had a live session with Michael Kilkelly from ArchSmarter, where he taught how to create a Revit C# plugin from scratch. It was a moderate hit at first, but in the last few months, it exploded in popularity! It seems architects are becoming programmers.
What are the goals of these custom addins? Typically, to automate repetitive tasks specific to a firm’s practice.
My question: what happens to the smaller firms? They don’t have enough budget to build their own tools. I hope Autodesk still pays attention to them and doesn’t abandon the development of automation features.
2- Twinmotion will be natively part of Revit
Autodesk made a deal with Epic games. Twinmotion will be directly integrated into Revit. This is excellent news because Revit’s default rendering tools are atrocious. I still think Enscape is the better rendering tool, but I look forward to diving deeper into Twinmotion. This alliance might also unlock easier access to Unreal Engine. You can see the announcement video here: